Tools: Blender, Processing, P5js, Figma, Miro
The prototype depicts a possible solution for managing complex academic literature review sessions with affordances offered by extended reality. In the video, a person (represented by a purple hand) is reading through Ashley Anderson’s Master’s Thesis “Working with Imagery: Mediating Image Rescripting for Anxiety with Multimodal Digital Storytelling.” The reader is presented with the first set of antlers which show all of the sections contained in Ashley’s paper. The reader can shift which section appears at the bottom of the antlers (not shown in the video).
The reader chooses to open up the annotated bibliography section of the paper. This section extended downwards and towards the reader. A moment after it appears, every single paper, journal, book, etc. appears next to the annotated bibliography. The references appear on glowing tablets which are connected to the annotated bibliography by a wire with a corresponding color. These tablets are manipulable, the reader can move them around the room, change the size of them, and expand them into their full versions.
The reader continues to expand a couple references, moving them around into desirable locations in the room. THey move one paper which they would like to look at more closely behind the couch. They expand it into its full representation. In this representation, the paper has its own set of references which create a new web. In the video, the reader doesn’t choose to open any of these references, but they could hypothetically expand every reference here and create a new web. From there, they could choose to create another web of references inside of some of those papers. This could go on forever until the entire room is completely filled.
Next the reader chooses to open the Study Four section of Ashley’s thesis. They open this near their desk, so that they can keep writing their own paper while looking at this section from Ashley’s thesis.
Extended reality allows the reader to work all around the room, organizing the texts in logical spaces and creating a more active research/reading experience. The reader transitions from sitting on the couch, to standing, to sitting at their computer. Extended reality makes it so that the reader can fluidly move between these distinct working stations while keeping everything logically connected by wires.